Panthavma's blog!

Gamedev and Stylized Rendering

Panthavma's Blog

Stylized Rendering and Gamedev

Hello and welcome to my blog! I’m Panthavma, and I specialize in stylized rendering for video games! I’ve worked in the field in both AAA studios and academia, and do 3D art too! I hope you learn something interesting in your visit here!

Key Articles!

New here? Here’s some of my favorite articles!

Line Rendering Deep Overview
Part 1 - Extraction

The star article of this blog, my huge state of the art of line rendering! Mostly intended for gamedev, it's also useful for offline rendering. It's also a domain in which I've made academic contributions!

Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps

Short and sweet, this article covers a lot of the basics needed for toon shading! On top of that, I go over a subject that's both basic but surprisingly often ignored - multiple lights.

All Articles

Godot Con 2024 - Specializing Godot
Optimize your workflow for your game
Oct 12, 2024
2023 Roundup!
Second year of PhD DONE!
Jan 27, 2024
Godot Con 2023 - From Watercolor to Mechs
Stylized rendering in Godot
Nov 5, 2023
Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps
Sep 30, 2023
Line Rendering Deep Overview
Part 1 - Extraction
May 23, 2023
(Updated Oct 17, 2025)
UV-Based ID-Mapping
or how to avoid textures and unwrapping
Feb 5, 2023
Game Boy Color Style Rendering Pipeline in Blender / Malt Jan 13, 2023
(Updated Oct 13, 2025)
Flexible Rendering and Lookdev Pipelines with Malt + Godot Apr 24, 2022
Translating a Shader from Blender to Unity / VSeeFace Dec 19, 2021
Godot Rendering Pipelines Nov 29, 2021
Okizeme Jan 13, 2021