Hello, and welcome to my blog! Here I write down some longer form thoughts, research, and results of some of the subjects I encounter during my projects, work, and hobbies (easy, it's all the same thing)! These are the main subjects I talk about:
My main interest is Stylized Rendering for video games! That's my PhD subject!
I also make tools! I tend to focus more on deeper tools, and tend to be very focused on usage efficiency. Still learning on the UX part though haha
And finally, I do some gamedev as a hobby! I tend to be working solo on most, using my skills in a focused way (especially on the art side).
Line Rendering | [Rendering] Lines are a big part of most artstyles. How can we make them? | |
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Watercolor Rendering | [Rendering] In-depth dive at how to render a watercolor style, transferring from research to an actual production ready pipeline, while also adding some improvements! |
[Misc] | 2023 Roundup!
Second year of PhD DONE! | January 27, 2024 |
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[Rendering] | Godot Con 2023 - From Watercolor to Mechs
Stylized rendering in Godot | November 05, 2023 |
[Rendering] | Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps | September 30, 2023 |
[Rendering] | Line Rendering Deep Overview
Part 1 - Extraction | May 23, 2023 |
[Tech Art] | UV-Based ID-Mapping
or how to avoid textures and unwrapping | February 05, 2023 |
[Rendering] | Game Boy Color Style Rendering Pipeline in Blender / Malt | January 13, 2023 |
[Rendering] | Flexible Rendering and Lookdev Pipelines with Malt + Godot | April 24, 2022 |
[Rendering] | Translating a Shader from Blender to Unity / VSeeFace | December 19, 2021 |
[Rendering] | Godot Rendering Pipelines | November 29, 2021 |
[Misc] | Okizeme | January 13, 2021 |