Hello and welcome to my blog! I’m Panthavma, and I specialize in stylized rendering for video games! I’ve worked in the field in both AAA studios and academia, and do 3D art too! I hope you learn something interesting in your visit here!
New here? Here’s some of my favorite articles!
The star article of this blog, my huge state of the art of line rendering! Mostly intended for gamedev, it's also useful for offline rendering. It's also a domain in which I've made academic contributions!
Short and sweet, this article covers a lot of the basics needed for toon shading! On top of that, I go over a subject that's both basic but surprisingly often ignored - multiple lights.
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Godot Con 2024 - Specializing Godot
Optimize your workflow for your game |
Oct 12, 2024 |
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2023 Roundup!
Second year of PhD DONE! |
Jan 27, 2024 |
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Godot Con 2023 - From Watercolor to Mechs
Stylized rendering in Godot |
Nov 5, 2023 |
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Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps |
Sep 30, 2023 |
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Line Rendering Deep Overview
Part 1 - Extraction |
May 23, 2023
(Updated Oct 17, 2025) |
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UV-Based ID-Mapping
or how to avoid textures and unwrapping |
Feb 5, 2023 |
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Game Boy Color Style Rendering Pipeline in Blender / Malt |
Jan 13, 2023
(Updated Oct 13, 2025) |
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Flexible Rendering and Lookdev Pipelines with Malt + Godot | Apr 24, 2022 |
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Translating a Shader from Blender to Unity / VSeeFace | Dec 19, 2021 |
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Godot Rendering Pipelines | Nov 29, 2021 |
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Okizeme | Jan 13, 2021 |