One of what I call the Big Three elements of stylized rendering, and maybe the most signature one! Lines are present in a lot of styles, and might even creep their way into PBR from time to time. Even then, they are quite a complex subject, that can go from the very simple to complex enough to base a large part of your career on. In this series, we'll take a look at that fascinating field!
- Deep Overview: A big review and explanation of the domain, with a focus on practical aspects.
- Deep Overview - Part 1: Extraction: The first part, covering some theory and the three family of methods used for line extraction (hacks, screen-space extraction, geometric extraction).
- Deep Overview - Part 2: Stylization (Coming soon!): The second part, with a focus on how to use what we learned before to make cool styles, and how we can control them.
- Deep Overview - Part 3: In Practice (Coming soon-ish!): The final part, focused on how to actually do that in Blender and various game engines.