Hello, and welcome to my blog! Here I write down some longer form thoughts, research, and results of some of the subjects I encounter during my projects, work, and hobbies (easy, it's all the same thing)! These are the main subjects I talk about:
My main interest is Stylized Rendering for video games! That's my PhD subject!
I also make tools! I tend to focus more on deeper tools, and tend to be very focused on usage efficiency. Still learning on the UX part though haha
And finally, I do some gamedev as a hobby! I tend to be working solo on most, using my skills in a focused way (especially on the art side).
In-depth dive at how to render a watercolor style, transferring from research to an actual production ready pipeline, while also adding some improvements!
|UV-Based ID-Mapping, or how to avoid textures and unwrapping||February 05, 2023|
|Game Boy Color Style Rendering Pipeline in Blender / Malt||January 13, 2023|
|Flexible Rendering and Lookdev Pipelines with Malt + Godot||April 24, 2022|
|Translating a Shader from Blender to Unity / VSeeFace||December 19, 2021|
|Godot Rendering Pipelines||November 29, 2021|
|Okizeme||January 13, 2021|