Panthavma's blog

Rendering / Gamedev

Hello, and welcome to my blog! Here I write down some longer form thoughts, research, and results of some of the subjects I encounter during my projects, work, and hobbies (easy, it's all the same thing)! These are the main subjects I talk about:


My main interest is Stylized Rendering for video games! That's my PhD subject!

Gamedev Tools

I also make tools! I tend to focus more on deeper tools, and tend to be very focused on usage efficiency. Still learning on the UX part though haha


And finally, I do some gamedev as a hobby! I tend to be working solo on most, using my skills in a focused way (especially on the art side).

Article Series

Watercolor Rendering


In-depth dive at how to render a watercolor style, transferring from research to an actual production ready pipeline, while also adding some improvements!

All Articles

UV-Based ID-Mapping, or how to avoid textures and unwrappingFebruary 05, 2023
Game Boy Color Style Rendering Pipeline in Blender / MaltJanuary 13, 2023
Flexible Rendering and Lookdev Pipelines with Malt + GodotApril 24, 2022
Translating a Shader from Blender to Unity / VSeeFaceDecember 19, 2021
Godot Rendering PipelinesNovember 29, 2021
OkizemeJanuary 13, 2021