Hello, and welcome to my blog! Here I write down some longer form thoughts, research, and results of some of the subjects I encounter during my projects, work, and hobbies (easy, it's all the same thing)! These are the main subjects I talk about:
My main interest is Stylized Rendering for video games! That's my PhD subject!
I also make tools! I tend to focus more on deeper tools, and tend to be very focused on usage efficiency. Still learning on the UX part though haha
And finally, I do some gamedev as a hobby! I tend to be working solo on most, using my skills in a focused way (especially on the art side).
In-depth dive at how to render a watercolor style, transferring from research to an actual production ready pipeline, while also adding some improvements!
UV-Based ID-Mapping, or how to avoid textures and unwrapping | February 05, 2023 |
Game Boy Color Style Rendering Pipeline in Blender / Malt | January 13, 2023 |
Flexible Rendering and Lookdev Pipelines with Malt + Godot | April 24, 2022 |
Translating a Shader from Blender to Unity / VSeeFace | December 19, 2021 |
Godot Rendering Pipelines | November 29, 2021 |
Okizeme | January 13, 2021 |