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Godot Con 2024 - Specializing Godot
Optimize your workflow for your game |
Oct 12, 2024 |
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2023 Roundup!
Second year of PhD DONE! |
Jan 27, 2024 |
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Godot Con 2023 - From Watercolor to Mechs
Stylized rendering in Godot |
Nov 5, 2023 |
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Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps |
Sep 30, 2023 |
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Line Rendering Deep Overview
Part 1 - Extraction |
May 23, 2023
(Updated Oct 17, 2025) |
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UV-Based ID-Mapping
or how to avoid textures and unwrapping |
Feb 5, 2023 |
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Game Boy Color Style Rendering Pipeline in Blender / Malt |
Jan 13, 2023
(Updated Oct 13, 2025) |
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Flexible Rendering and Lookdev Pipelines with Malt + Godot | Apr 24, 2022 |
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Translating a Shader from Blender to Unity / VSeeFace | Dec 19, 2021 |
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Godot Rendering Pipelines | Nov 29, 2021 |
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Okizeme | Jan 13, 2021 |