[Misc] | 2023 Roundup!
Second year of PhD DONE! | January 27, 2024 |
---|---|---|
[Rendering] | Godot Con 2023 - From Watercolor to Mechs
Stylized rendering in Godot | November 05, 2023 |
[Rendering] | Toon Shading Fundamentals
From Cel-Shading to bidirectional toon ramps | September 30, 2023 |
[Rendering] | Line Rendering Deep Overview
Part 1 - Extraction | May 23, 2023 |
[Tech Art] | UV-Based ID-Mapping
or how to avoid textures and unwrapping | February 05, 2023 |
[Rendering] | Game Boy Color Style Rendering Pipeline in Blender / Malt | January 13, 2023 |
[Rendering] | Flexible Rendering and Lookdev Pipelines with Malt + Godot | April 24, 2022 |
[Rendering] | Translating a Shader from Blender to Unity / VSeeFace | December 19, 2021 |
[Rendering] | Godot Rendering Pipelines | November 29, 2021 |
[Misc] | Okizeme | January 13, 2021 |